index.js
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const WebSocketClient = require('ws');
const config = require('./config/config.json');
const data = require('./data/index')(config.bo);
module.exports =
knex = require('knex')(config.bo),
moment = require('moment');
const client = new WebSocketClient(config.urlHO);
var pingTimeout;
var tiempoVivo = new Date();
client.on('open', function open() {
console.log('conection to socket ho is open');
tiempoVivo = new Date();
client.send(JSON.stringify({ gln: config.gln, action: 'gln'}));
client.on('message', function incoming(message) {
message = JSON.parse(message.toString('utf8'));
switch (message.action) {
case 'getEntity':
data.getEntity(message).then(function(message) {
client.send(JSON.stringify(message));
});
break;
case 'comprobante':
console.log('recibiendo comprobante')
data.guardarComprobante(message.req).then(() => {
console.log('se guardó');
message.ok = 1;
client.send(JSON.stringify(message));
}).catch((ee) => {
console.log('no se guardó' + ee);
message.ok = 0;
client.send(JSON.stringify(message));
});
break;
default:
break;
}
});
heartbeat();
});
client.on('error', function(e) {
console.log(e);
});
client.on('ping', heartbeat);
client.on('close', function clear() {
clearTimeout(pingTimeout);
});
function heartbeat() {
console.log('recibiendo ping');
console.log(`tiempo vivo desde ${tiempoVivo}, ${new Date()}`);
clearTimeout(pingTimeout);
// Use `WebSocket#terminate()`, which immediately destroys the connection,
// instead of `WebSocket#close()`, which waits for the close timer.
// Delay should be equal to the interval at which your server
// sends out pings plus a conservative assumption of the latency.
pingTimeout = setTimeout(() => {
client.terminate();
}, 10000 + 1000);
}
console.log('Sevice connected to wsServer: ' + config.urlHO);