strings.xml
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<resources>
<string name="nav_header_title">Android Studio</string>
<string name="nav_header_subtitle">android.studio@android.com</string>
<string name="nav_header_desc">Navigation header</string>
<string name="action_settings">Settings</string>
<string name="menu_home">Home</string>
<string name="menu_gallery">Gallery</string>
<string name="menu_slideshow">Slideshow</string>
<string name="app_name">Inventario Dinamicos</string>
<!-- menu-->
<string name="menuInicio">Inicio</string>
<string name="menuNueInv">Nuevo Inventario</string>
<string name="menuActMae">Actualizar Maestros</string>
<string name="menuConf">Configuraciones</string>
<string name="menuSal">Salir</string>
<!-- Menu header-->
<string name="menuLeyenda">Debo Inventario</string>
<string name="navigation_drawer_open">Open navigation drawer</string>
<string name="navigation_drawer_close">Close navigation drawer</string>
<!-- Pantalla de inicio-->
<string name="bien">Bienvenido</string>
<string name="debo">DEBO®</string>
<string name="inventario">Inventario</string>
<string name="todo">TODO</string>
<string name="hello_blank_fragment">Hello blank fragment</string>
<!-- inventarios dinamicos-->
<string name="invDinamicoVenta">Inventarios Dinamicos</string>
<string name="invDinamicoCompra">Inventarios Sectorizados</string>
<!-- ventana emergente-->
<string name="adv">Ingrese la cantidad contada</string>
<string name="invVentas">Inventarios Dinamicos de Ventas</string>
<string name="btnConfirmar">Confirmar</string>
<string name="btnCancela">Cancelar</string>
<!-- Fragment Inventario-->
<string name="invTitulo">Inventarios Dinámicos</string>
<string name="invTituloV">Inventarios de Ventas</string>
<string name="invTituloD">Inventarios de Depositos</string>
<string name="invCodigoBarras">Código Barras:</string>
<string name="btnExportarInv">Exportar Inventario</string>
<string name="btnBorrarInv">Borrar Inventario</string>
<string name="ibBusDesc">Busqueda por Descripción</string>
<string name="ibBusCB">Busqueda por C. Barras</string>
<string name="ibBusCO">Busqueda por Código de Origen</string>
<string name="switch_1">+ 1</string>
<!-- Fragmento Configuraciones-->
<string name="tvTituloConf">Configuraciones</string>
<string name="tvSeleccioneServidor">Seleccione un Servidor</string>
<string name="btnValidarServidor">Validar</string>
<string name="btnAgregarServidor">Agregar un nuevo servidor</string>
<string name="tvUbicacionCarpetas">Ubicación de las carpetas de uso interno</string>
<string name="tvTituloArea">Area de Invetnario</string>
<string name="rbVentas">Inventarios de Ventas</string>
<string name="rbDeposito">Inventarios de Depositos</string>
<string name="tvLosProductos">Los productos no contabilizados en Inventarios</string>
<string name="tvColumnas">Columnas a Visualizar</string>
<string name="rbProInclu">Solo se ajustan los productos incluidos en el conteo.</string>
<string name="rbProNoInclu">Ajusta productos no incluidos en el conteo con stock en cero.</string>
<string name="cbMostrarStock">Mostror stock en el sistema al momento de la descarga del maestro.</string>
<string name="cbHabiLectura">Habilitar Lectura de codigo de barras en balanza.</string>
<string name="tvColumMostrar">Columnas a mostrar en inventario</string>
<string name="rbCodigoDebo">Código DEBO</string>
<string name="rbCodigoOrigen">Código Origen</string>
<string name="rbCodigoBarras">Código de Barras</string>
<!-- Spinner servidor-->
<string-array name="spinnerServidor">
<item>Servidor Laboratorio 1</item>
<item>Servidor Laboratorio 2</item>
<item>Servidor Laboratorio 3</item>
</string-array>
<string name="leyendaSpinner">Seleccione Servidor Predeterminado</string>
<string name="cbMostrarExistencia">Existencia</string>
<string name="cbMostrarPrecio">Precio</string>
<string name="btnGuardar">Guardar Cambios</string>
<!-- fragment Actualizacion de Maestros-->
<string name="tvActMaestros">Actualización de Maestros</string>
<string name="tvMedio">Seleccione el medio por el cual desea realizar la importación de maestros</string>
<string name="obPorWifi">Via Wifi</string>
<string name="obViaArchivo">Via Archivos MaeTable</string>
<string name="btnConfirmarAct">Confirmar Actualización</string>
<!-- Fragment Save-->
<string name="tvConfServi">Configuración de Servidores</string>
<string name="server">Ingrese la direccion del servidor</string>
<string name="etNomServer">Ingrese una descripción para la conexión</string>
<string name="btnGuardarConfServ">Guardar Conexión</string>
<!-- Dialog-->
<string name="sTitulo">Producto Buscado</string>
<string name="btnOk">Aceptar</string>
<string name="btnCancelar">Cancelar</string>
<string name="sMensaje">¡No se encontro el producto ingresado!</string>
<string name="sMensajeEncontrado">¡Ingrese la cantidad contada!</string>
<string name="sTituloNueva">Producto ingresado esta cargado</string>
<string name="sCantidadNueva">¡Por favor ingrese la nueva Cantidad!</string>
<string name="sMensajeBorrarInv">¡Seguro que desea Borrar el inventario!</string>
<string name="sTituloBorrarInv">Borrar Inventario</string>
<string name="sMensajeExportar">¡Confirma que exporta el Inventario!</string>
<string name="sTituloExportar">Exportación de Inventarios</string>
<!-- FRAGMENT SERVIDOR-->
<string name="tvTitutloServer">Alta de Servidores</string>
<string name="tvNomServer">Ingrese un nombre para identificar al servidor</string>
<string name="tvDirServer">Ingrese la dirección del servidor</string>
<string name="btnGuardarServidores">Guardar Servidor</string>
<string name="tvSeleccion">Toque sobre la operación que desea realizar</string>
<string name="rbSumar">Sumar</string>
<string name="rbRestar">Restar</string>
<string name="rbModificar">Reemplazar</string>
<string name="tvTotal">Cantidad Final</string>tvTotal
<string name="tvResultado">La cantidad final es:</string>tvTotal
<string name="large_text">
"Material is the metaphor.\n\n"
"A material metaphor is the unifying theory of a rationalized space and a system of motion."
"The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
"technologically advanced and open to imagination and magic.\n"
"Surfaces and edges of the material provide visual cues that are grounded in reality. The "
"use of familiar tactile attributes helps users quickly understand affordances. Yet the "
"flexibility of the material creates new affordances that supercede those in the physical "
"world, without breaking the rules of physics.\n"
"The fundamentals of light, surface, and movement are key to conveying how objects move, "
"interact, and exist in space and in relation to each other. Realistic lighting shows "
"seams, divides space, and indicates moving parts.\n\n"
"Bold, graphic, intentional.\n\n"
"The foundational elements of print based design typography, grids, space, scale, color, "
"and use of imagery guide visual treatments. These elements do far more than please the "
"eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
"imagery, large scale typography, and intentional white space create a bold and graphic "
"interface that immerse the user in the experience.\n"
"An emphasis on user actions makes core functionality immediately apparent and provides "
"waypoints for the user.\n\n"
"Motion provides meaning.\n\n"
"Motion respects and reinforces the user as the prime mover. Primary user actions are "
"inflection points that initiate motion, transforming the whole design.\n"
"All action takes place in a single environment. Objects are presented to the user without "
"breaking the continuity of experience even as they transform and reorganize.\n"
"Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
"Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"
"3D world.\n\n"
"The material environment is a 3D space, which means all objects have x, y, and z "
"dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
"positive z-axis extending towards the viewer. Every sheet of material occupies a single "
"position along the z-axis and has a standard 1dp thickness.\n"
"On the web, the z-axis is used for layering and not for perspective. The 3D world is "
"emulated by manipulating the y-axis.\n\n"
"Light and shadow.\n\n"
"Within the material environment, virtual lights illuminate the scene. Key lights create "
"directional shadows, while ambient light creates soft shadows from all angles.\n"
"Shadows in the material environment are cast by these two light sources. In Android "
"development, shadows occur when light sources are blocked by sheets of material at "
"various positions along the z-axis. On the web, shadows are depicted by manipulating the "
"y-axis only. The following example shows the card with a height of 6dp.\n\n"
"Resting elevation.\n\n"
"All material objects, regardless of size, have a resting elevation, or default elevation "
"that does not change. If an object changes elevation, it should return to its resting "
"elevation as soon as possible.\n\n"
"Component elevations.\n\n"
"The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
"does not vary from 6dp in one app to 16dp in another app).\n"
"Components may have different resting elevations across platforms, depending on the depth "
"of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"
"Responsive elevation and dynamic elevation offsets.\n\n"
"Some component types have responsive elevation, meaning they change elevation in response "
"to user input (e.g., normal, focused, and pressed) or system events. These elevation "
"changes are consistently implemented using dynamic elevation offsets.\n"
"Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
"to the component’s resting state. They ensure that elevation changes are consistent "
"across actions and component types. For example, all components that lift on press have "
"the same elevation change relative to their resting elevation.\n"
"Once the input event is completed or cancelled, the component will return to its resting "
"elevation.\n\n"
"Avoiding elevation interference.\n\n"
"Components with responsive elevations may encounter other components as they move between "
"their resting elevations and dynamic elevation offsets. Because material cannot pass "
"through other material, components avoid interfering with one another any number of ways, "
"whether on a per component basis or using the entire app layout.\n"
"On a component level, components can move or be removed before they cause interference. "
"For example, a floating action button (FAB) can disappear or move off screen before a "
"user picks up a card, or it can move if a snackbar appears.\n"
"On the layout level, design your app layout to minimize opportunities for interference. "
"For example, position the FAB to one side of stream of a cards so the FAB won’t interfere "
"when a user tries to pick up one of cards.\n\n"
</string>
</resources>